Mazroc, City of Spice

Invasion of the Gree Daggers

An Introduction

You didn’t meet in a tavern. Although taverns are your most joyful times together considering the past 18 months has mainly been one of misery, desperation, killing, frost burn, and most of all war…

You met on the battlefield. Brothers in arms you fought for the Derkessel army lead by the dwarven king Vogash the Magnified. He has been in 20 year war with his cousin, King Gimval Bearwarden, throne usurper in the Spice Colonies of Vastavar.

Your platoon was sent on a reconnaissance mission to investigate a surface ruin that was rumored to be an outpost for a Bearwarden supply route. What you found was a necromancer and a contingent of ghouls that killed most of your platoon. Your squadron was actually guarding the rear so at the end of the pyrrhic victory the necromancer was dead, his minions and a small contingent of dwarven mercenaries destroyed thanks to the sacrifice of your platoon. There were also a score of civilians including dwarven children. Your commander ordered all the dwarves slaughtered. You disobeyd and so fled to the safety of the free city of Mazroc . Albeit a dangerous place full of drow and other scum, at least there are no Vogashians to hunt down the AWOL. Three months later you have learned the ways of the city but were then broke and looking for work.

So going with what you know you looked the options. Private criminal investigators, mercenary guards, recruits for the city’s secret service, bounty hunters, but instead you decided on do-gooders. Your priest, the sensible Nar Terin Larawib was arrested for “inciting a riot” and during his payment to society (cleaning the streets of Mazroc) came across a burglary. Taking down the thugs and pursuing the leader across a harrowing set of ramshackle docks you learned that this stolen key from the locksmith had a more complicated story than mere theft. You were then led to hideout of the Green Daggers, a 2 bit gang that became diseased and were told by a suddenly appearing priest that an antidote could be obtained if the gang stole this particular key. But invading their hideout nearly cost Huindiur his life after opening a sealed closet and being attacked by a swarm of poisonous spiders, Robertis tried to torch Huindiur and accidentally lit his long hair on fire severely burning himself along with his brother in arms sending both to the floor writhing in agony. But eventually they did destroy the thieves network only to piece together that this mysterious priest had delivered a bogus antidote to the Green Daggers and was probably the same one involved in the book stealing at the library a couple days previously.

The astute Nar Terin pieced together the information and questioned the one witness at the theft from the Mazroc library as this young Jeremelian priest managed to grab a necklace from the thief. The bard immediately recognized it as a Cairn Warden and after sleuthing this trinket’s identity from a hired sage located it’s home in an abandoned tomb a days journey from the city.

A little area in the tomb fit perfectly with the necklace and the party managed to open a secret passage way, one filled with blood cascading into a 100 foot chasm downward. Our brave group began to descend to explore, only to be attacked by half a dozen zombies.

The Squadron:

Huindiur “the Muscle” human fighter

Larawib “Logistics Expert” nar terin priest of Sariel

Brother Grim “Wild Child” dwarf aecetic monk

Relis “Mr. Morale” bard and motivational speaker, gnome

Robertis “the Golden” and “Loose Ends Coordinator” ghael



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